Duke Nukem Time To Kill, GT Interactive

The pace of the advert accelerates with the rhythm of the soundtrack, cutting from game play to logo build. The type 'Have' comes together in two halves, in sync to the sound of a rifle loading. This repeats for the words 'you', 'got', 'time' and 'to'. The final word in the title of this game, ‘kill’ is disallowed by advertising standards. In its place the four PlayStation symbols shoot in to the sound of rifle shots, quickly followed by a falling sheet of flame to unveil the game’s full new branding.

You may also like

Commonwealth Games Business Club
CIDS
Salford University Map and Prospectus
Cultural Impact
Foundation Degree In New Media Design
Paradise Factory
AGMA Brand Guidelines
Ocean Software, Mission: Impossible
Freakshow
MCA Wayfinding Signage
Back to Top